by UpTilDawn » Mon Apr 07, 2025 11:37 am
jmh wrote:As I looked at this again, I realized the 'R' key is really what I wanted. After a build-mix to new file, Soundfile-View pops up on top of the Multitrack (now I should ask if this behavior can be turned off) - which has been an annoyance to my project, because it would stay visible on the subsequent steps, it always takes a bit of research to find the commands to even do simple things like hiding a window. At last, I can use it to my advantage with a strategically placed 'R'!
I can relate to the annoyance, yet find it useful at times.
One surefire way to avoid SoundFile View from popping up over other views is to create an F-key that contains the SoundFile view.
Go to that F-key just before doing a build mix and the rendered file will just show up there.
I created an F-key that has a large SoundFile window, along with just a few MT channels, quite awhile back for quick transfer of regions to and from those two windows (using the T key). When I think of it and want to avoid the annoyance, I will switch to it when rendering. I also find it useful when checking the various settings in the Levelizer plugin on the master bus, when comparing build mixes.
[quote="jmh"]As I looked at this again, I realized the 'R' key is really what I wanted. After a build-mix to new file, Soundfile-View pops up on top of the Multitrack (now I should ask if this behavior can be turned off) - which has been an annoyance to my project, because it would stay visible on the subsequent steps, it always takes a bit of research to find the commands to even do simple things like hiding a window. At last, I can use it to my advantage with a strategically placed 'R'![/QUOTE]
I can relate to the annoyance, yet find it useful at times.
One surefire way to avoid SoundFile View from popping up over other views is to create an F-key that contains the SoundFile view.
Go to that F-key just before doing a build mix and the rendered file will just show up there.
I created an F-key that has a large SoundFile window, along with just a few MT channels, quite awhile back for quick transfer of regions to and from those two windows (using the T key). When I think of it and want to avoid the annoyance, I will switch to it when rendering. I also find it useful when checking the various settings in the Levelizer plugin on the master bus, when comparing build mixes.