by Dave Labrecque » Sat Jan 03, 2026 9:30 am
Today I did an hour-long screen capture of audio and video of a thing for my wife (using open-source OBS Studio--pretty sweet!). She also wanted the audio as a separate file, so I spun off the audio into a WAV file using VLC Media Player. That extraction took a few seconds.
Then I placed that audio on a track in SAWStudio64 V2, did maybe four edits, taking out maybe a second or two, total. Then I did a BuildMix to a new WAV file. That took, like, three minutes to render. Is this indicative of something on my system that needs tweaking? Thoughts?
The original audio was AAC inside an MP4 of some kind. 48KHz was the original audio sample rate, which I maintained through the entire process.
Is the explanation as simple as: the AAC audio, being highly compressed, can be read faster than WAV audio can be? Not sure if that makes sense, because both the extraction and the BuildMix also wrote WAV audio, which is slower than reading. Right? :confused:
Today I did an hour-long screen capture of audio and video of a thing for my wife (using open-source OBS Studio--pretty sweet!). She also wanted the audio as a separate file, so I spun off the audio into a WAV file using VLC Media Player. That extraction took a few seconds.
Then I placed that audio on a track in SAWStudio64 V2, did maybe four edits, taking out maybe a second or two, total. Then I did a BuildMix to a new WAV file. That took, like,[I] three minutes[/I] to render. Is this indicative of something on my system that needs tweaking? Thoughts?
The original audio was AAC inside an MP4 of some kind. 48KHz was the original audio sample rate, which I maintained through the entire process.
Is the explanation as simple as: the AAC audio, being highly compressed, can be read faster than WAV audio can be? Not sure if that makes sense, because both the extraction and the BuildMix also wrote WAV audio, which is slower than reading. Right? :confused: