Tony
Sac news
Moderator: Bob L
Sac news
Any Sac updates on the horizon? Has the mad scientist figured out how to run live shows with brainwaves yet? 
Tony
Tony
Re: Sac news
The final release version is coming together... perhaps one more pre-release update before that... but we'll see.
Bob L
Bob L
Re: Sac news
Great news Bob - is there a wave player in the works as well?
mako
mako
Denis Hillman
Queensland
Australia
Queensland
Australia
Re: Sac news
I'm plannin on it... although with the SAC/SS hooks, that seems not as necessarry.
By the way... you can use Loopazoid for a free wav player... patch it in and set some buttons to full length wav files... and the sample player becomes a pretty decent wav player.
Bob L
By the way... you can use Loopazoid for a free wav player... patch it in and set some buttons to full length wav files... and the sample player becomes a pretty decent wav player.
Bob L
Re: Sac news
Thanks Bob - I tried Loopazoid and it didn't work for me. It loaded the sample ok but no noise. Have you had it working?
cheers
mako
cheers
mako
Denis Hillman
Queensland
Australia
Queensland
Australia
Re: Sac news
Works fine here in SAC... make sure to patch it in a pre-patch.
Make sure also that SAC's engine is running.
Also, another trick with this is to load a small blank sample in one of the buttons... then assign all the buttons to the same mute group and you can then trigger the blank sample to stop playback.
Bob L
Make sure also that SAC's engine is running.
Also, another trick with this is to load a small blank sample in one of the buttons... then assign all the buttons to the same mute group and you can then trigger the blank sample to stop playback.
Bob L
Re: Sac news
Ahh - I think I had it in SS - in live mode.
Thanks Bob - I'll try that.
cheers
mako
Thanks Bob - I'll try that.
cheers
mako
Denis Hillman
Queensland
Australia
Queensland
Australia
Re: Sac news
Thanks for the info Bob
Loopazoid worked in SAC, though a couple of shortish samples I wanted to use just produced a click even though they are about 3 secs long. Play fine in Wavelab.
Anyway, it will give me just what I needed for some spontaneity.
cheers
mako
Loopazoid worked in SAC, though a couple of shortish samples I wanted to use just produced a click even though they are about 3 secs long. Play fine in Wavelab.
Anyway, it will give me just what I needed for some spontaneity.
cheers
mako
Denis Hillman
Queensland
Australia
Queensland
Australia
-
sebastiandybing
- Member
- Posts: 1002
- Joined: Tue May 30, 2006 8:52 am
Re: Sac news
Bob, I thought you where designing a player that can be patch into as
many channels in SAC as one need.
And it would be possible to start/stop players from scenes and with the
parameters x-fade between sceenes it would be possible to make fade in/out between players on will.
I had hoped that SAC would be the new option for theaters and so on
,
to me it sounds like you are planing a more mixer only program with the
ofcause good feature to link it with SAW.
To me SAC should contain all functions nessesary for a show, I don´t think most prof. will find it funny to load a third party sample player doing
a reheasel and leaning a new interface and logic in order to make things
happen while people are waiting.
SAC needs to be a save place to be, when I have done shows with 2 SAWstudios open at the same time, it always make my heart running faster just because I need to be extra focused on the setup.
I really hope SAC will become a self contained LIVE inviroment where
interface and functionality is working together.
Sebastian
many channels in SAC as one need.
And it would be possible to start/stop players from scenes and with the
parameters x-fade between sceenes it would be possible to make fade in/out between players on will.
I had hoped that SAC would be the new option for theaters and so on
to me it sounds like you are planing a more mixer only program with the
ofcause good feature to link it with SAW.
To me SAC should contain all functions nessesary for a show, I don´t think most prof. will find it funny to load a third party sample player doing
a reheasel and leaning a new interface and logic in order to make things
happen while people are waiting.
SAC needs to be a save place to be, when I have done shows with 2 SAWstudios open at the same time, it always make my heart running faster just because I need to be extra focused on the setup.
I really hope SAC will become a self contained LIVE inviroment where
interface and functionality is working together.
Sebastian
Re: Sac news
On the grounds that many future users of SAC may not want to purchase SS, SSL or SS Basic; a well integrated player would be fantastic.sebastiandybing wrote:Bob, I thought you where designing a player that can be patch into as
many channels in SAC as one need.
And it would be possible to start/stop players from scenes and with the
parameters x-fade between sceenes it would be possible to make fade in/out between players on will.
>snip (only to make the quote shorter)<
I really hope SAC will become a self contained LIVE inviroment where
interface and functionality is working together.
Sebastian
I could use it right now - though I think crossfades etc. would need to be done with timeline programs - SS family.
mako
Denis Hillman
Queensland
Australia
Queensland
Australia
Re: Sac news
I plan on many items like the wav player... but for now, integrating with SS is working quite well.
Bob L
Bob L
-
sebastiandybing
- Member
- Posts: 1002
- Joined: Tue May 30, 2006 8:52 am
Re: Sac news
Denis,
I hope Bob will work on the xfade between scenes...its a very powerful
feature witch I use on many shows.
In some cases its like having a ekstra hand.
The xfade is between al parameters like eq, dyn and so on, not just volume. its then possile to e.g. make a filter sweep on demand or what ever.
Sebastian
I hope Bob will work on the xfade between scenes...its a very powerful
feature witch I use on many shows.
In some cases its like having a ekstra hand.
The xfade is between al parameters like eq, dyn and so on, not just volume. its then possile to e.g. make a filter sweep on demand or what ever.
Sebastian
-
sebastiandybing
- Member
- Posts: 1002
- Joined: Tue May 30, 2006 8:52 am
Re: Sac news
I am finishing up the scene features for the final release... yes, you will be able to cross between scenes...
I may add triggers for SS Playback as I further expand on the SACLinks to SS.
Bob L
I may add triggers for SS Playback as I further expand on the SACLinks to SS.
Bob L
-
sebastiandybing
- Member
- Posts: 1002
- Joined: Tue May 30, 2006 8:52 am
Re: Sac news
There will be scene change length for the time it takes to cross to the scene change.
Another view will control the construction of timeline based scene changes where you can trigger to time or SMPTE.
Lots of ideas also coming in the concept of sub scene changes that will be like automation within a scene that will track over time from the start of a scene change.
It's all on the todo list and hopefully most of these features will make the final release.
Bob L
Another view will control the construction of timeline based scene changes where you can trigger to time or SMPTE.
Lots of ideas also coming in the concept of sub scene changes that will be like automation within a scene that will track over time from the start of a scene change.
It's all on the todo list and hopefully most of these features will make the final release.
Bob L
Re: Sac news
Thanks Sebastian - this sounds very interesting.sebastiandybing wrote:Denis,
I hope Bob will work on the xfade between scenes...its a very powerful
feature witch I use on many shows.
In some cases its like having a ekstra hand.
The xfade is between al parameters like eq, dyn and so on, not just volume. its then possile to e.g. make a filter sweep on demand or what ever.
Sebastian
cheers
mako
Denis Hillman
Queensland
Australia
Queensland
Australia
-
sebastiandybing
- Member
- Posts: 1002
- Joined: Tue May 30, 2006 8:52 am