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Scene Properties: Partial Channels

Posted: Fri Jun 21, 2024 9:27 am
by mr_es335
Good day,
I hope that the day finds you well!

I am attempting "to get my head around" the "The Select Partial Channels Switch" option in the Scene Properties dialog.

As noted in the HelpFile, "The Select Partial Channels switch will select the channels that are active and place the active channels into a temporary group when the scene is recalled, thereby allowing you to create unlimited special group combinations with scene recalls that then allow you to control multiple selected channels of controls using any one channel as the master."

I do observe that with this option enabled, that the previously selected channels become "highlighted" - whereas, with
this option disabled, the previously selected channels are NOT highlighted.

Is it possible for someone to explain this option in another manner - as the present text is not of much assistance to me at present. [Cranial deprivation...you know!]
  • For example, what would be the purpose of "...controlling multiple selected channels of controls using any one channel as the master"?

Thank you for your time....appreciated!

Re: Scene Properties: Partial Channels

Posted: Sun Jun 23, 2024 7:07 am
by mr_es335
Good day,
I hope that the day finds you well!

From the SAC HelpFile, "Channel Selecting, [Left-Clicking] or [Left-Dragging] in the channel label area just beneath the title bar toggles channel selection on and off. A selected channel will have its number displayed in reverse (White on Black)."

I do believe that I am beginning to understand this "concept" - and indeed, as is the situation with many of Bob's innovations, this option can come in very handy indeed. "On-the-fly" comes to mind here.

I will do my best to explain what I am deducing here.

When there are those times when multiple channel selection is required - and I can observe "why" there would be many such instances, rather than having to manually select multiple channels, you can create a scene to simplify this task. This functionality could come in very handy for percussion - where multiple channels are often required. This functionality could also be very handy for choirs. Very interesting indeed!
  • Though maybe not as practicable, you could create a "de-select" scene - simply to reverse the above. In my particular situation, I create various views where the Scene window is always "at my fingertips" so-to-speak.

So, what do you think? Is the above a reasonable deduction?

I hope that some will find this information to be of some practicable use?