Sac news

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Leadfoot
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Sac news

Post by Leadfoot »

Any Sac updates on the horizon? Has the mad scientist figured out how to run live shows with brainwaves yet? :)

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Re: Sac news

Post by bcorkery »

I think he's reverse engineering something from the Roswell crash. :D
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Bob L
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Re: Sac news

Post by Bob L »

The final release version is coming together... perhaps one more pre-release update before that... but we'll see.

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mako
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Re: Sac news

Post by mako »

Great news Bob - is there a wave player in the works as well?

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Re: Sac news

Post by Bob L »

I'm plannin on it... although with the SAC/SS hooks, that seems not as necessarry.

By the way... you can use Loopazoid for a free wav player... patch it in and set some buttons to full length wav files... and the sample player becomes a pretty decent wav player.

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Re: Sac news

Post by mako »

Thanks Bob - I tried Loopazoid and it didn't work for me. It loaded the sample ok but no noise. Have you had it working?

cheers

mako
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Re: Sac news

Post by Bob L »

Works fine here in SAC... make sure to patch it in a pre-patch.

Make sure also that SAC's engine is running.

Also, another trick with this is to load a small blank sample in one of the buttons... then assign all the buttons to the same mute group and you can then trigger the blank sample to stop playback.

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mako
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Re: Sac news

Post by mako »

Ahh - I think I had it in SS - in live mode.

Thanks Bob - I'll try that.

cheers

mako
Denis Hillman
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Re: Sac news

Post by mako »

Thanks for the info Bob

Loopazoid worked in SAC, though a couple of shortish samples I wanted to use just produced a click even though they are about 3 secs long. Play fine in Wavelab.

Anyway, it will give me just what I needed for some spontaneity.

cheers

mako
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Re: Sac news

Post by sebastiandybing »

Bob, I thought you where designing a player that can be patch into as
many channels in SAC as one need.
And it would be possible to start/stop players from scenes and with the
parameters x-fade between sceenes it would be possible to make fade in/out between players on will.
I had hoped that SAC would be the new option for theaters and so on :) ,
to me it sounds like you are planing a more mixer only program with the
ofcause good feature to link it with SAW.

To me SAC should contain all functions nessesary for a show, I don´t think most prof. will find it funny to load a third party sample player doing
a reheasel and leaning a new interface and logic in order to make things
happen while people are waiting.

SAC needs to be a save place to be, when I have done shows with 2 SAWstudios open at the same time, it always make my heart running faster just because I need to be extra focused on the setup.

I really hope SAC will become a self contained LIVE inviroment where
interface and functionality is working together.

Sebastian
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Re: Sac news

Post by mako »

sebastiandybing wrote:Bob, I thought you where designing a player that can be patch into as
many channels in SAC as one need.
And it would be possible to start/stop players from scenes and with the
parameters x-fade between sceenes it would be possible to make fade in/out between players on will.
>snip (only to make the quote shorter)<

I really hope SAC will become a self contained LIVE inviroment where
interface and functionality is working together.

Sebastian
On the grounds that many future users of SAC may not want to purchase SS, SSL or SS Basic; a well integrated player would be fantastic.

I could use it right now - though I think crossfades etc. would need to be done with timeline programs - SS family.

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Re: Sac news

Post by Bob L »

I plan on many items like the wav player... but for now, integrating with SS is working quite well.

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Re: Sac news

Post by sebastiandybing »

Denis,
I hope Bob will work on the xfade between scenes...its a very powerful
feature witch I use on many shows.
In some cases its like having a ekstra hand.

The xfade is between al parameters like eq, dyn and so on, not just volume. its then possile to e.g. make a filter sweep on demand or what ever.

Sebastian
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Re: Sac news

Post by sebastiandybing »

Bob,
Is it possible to make a SAW trigger in SAC´s scene window ?

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Re: Sac news

Post by Bob L »

I am finishing up the scene features for the final release... yes, you will be able to cross between scenes...

I may add triggers for SS Playback as I further expand on the SACLinks to SS.

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Re: Sac news

Post by sebastiandybing »

Will there be seperate in and out time ?

Sebastian
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Re: Sac news

Post by Bob L »

There will be scene change length for the time it takes to cross to the scene change.

Another view will control the construction of timeline based scene changes where you can trigger to time or SMPTE.

Lots of ideas also coming in the concept of sub scene changes that will be like automation within a scene that will track over time from the start of a scene change.

It's all on the todo list and hopefully most of these features will make the final release.

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Re: Sac news

Post by mako »

sebastiandybing wrote:Denis,
I hope Bob will work on the xfade between scenes...its a very powerful
feature witch I use on many shows.
In some cases its like having a ekstra hand.

The xfade is between al parameters like eq, dyn and so on, not just volume. its then possile to e.g. make a filter sweep on demand or what ever.

Sebastian
Thanks Sebastian - this sounds very interesting.

cheers

mako
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Re: Sac news

Post by sebastiandybing »

It sounds like SAC will overrule the biggest consoles of today :eek: :) ,

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Re: Sac news

Post by Bob L »

I sure hope so. :D

Bob L
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